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BATTLETECH: Heavy Metal

I served as art director and concept artist on Heavy Metal, the third and final expansion for Harebrained Schemes Battletech.

Unlike Urban Warfare, this one was almost entirely mech focused and I was given the opportunity to designing my own mech, the Bull Shark. You can read more about what went into that in my dev blog
https://forum.paradoxplaza.com/forum/threads/dev-diary-15-sharkys-machine.1292614/#post-26072008

Key art

Key art

Proposal sketches for the new mech

Proposal sketches for the new mech

SketchUp model

SketchUp model

Textured concept

Textured concept

Bull Shark skins

Bull Shark skins

Early proposal for a desolated urban biome

Early proposal for a desolated urban biome

A small handful of the new generic mechwarrior portraits

A small handful of the new generic mechwarrior portraits

Some new player icons

Some new player icons