I served as art director and concept artist on Heavy Metal, the third and final expansion for Harebrained Schemes Battletech.
Unlike Urban Warfare, this one was almost entirely mech focused and I was given the opportunity to designing my own mech, the Bull Shark. You can read more about what went into that in my dev blog
https://forum.paradoxplaza.com/forum/threads/dev-diary-15-sharkys-machine.1292614/#post-26072008