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BATTLETECH: Urban Warfare

I had the honor of art directing the Urban Warfare expansion at Harebrained Schemes in 2018. Of course we still needed plenty of concepts so it was a busy time...

I wrote up a detailed dev diary featuring some of our environment team's excellent work
https://forum.paradoxplaza.com/forum/threads/hbs-dev-diary-12-mechs-and-the-city.1193820/

Key art

Key art

My first pitch for our urban setting. 
 SketchUp blockout to full paintover

My first pitch for our urban setting.
SketchUp blockout to full paintover

An urban starport that we ended up not using, but it gave us a good feel for night scenes

An urban starport that we ended up not using, but it gave us a good feel for night scenes

I wanted to include plenty of open park areas to break up the dense buildings

I wanted to include plenty of open park areas to break up the dense buildings

Building destruction is also a key feature

Building destruction is also a key feature

Heavy construction buildings

Heavy construction buildings

Destructible utilities

Destructible utilities

Gallant Urban Assault vehicle

Gallant Urban Assault vehicle

Drop pods

Drop pods

A handful of the props I designed

A handful of the props I designed